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The warrior traveled the land, completing vast amounts of tasks. The warrior was a thing of legend, who rose once more when the world needed them most. Many songs, to this day, can be heard across the land

Class Concept/DragonChild

Lore: Songs sing of a forgotten warrior, who's soul and blood was that of a dragon. The warrior traveled the land, completing vast amounts of tasks. The warrior was a thing of legend, who rose once more when the world needed them most. Many songs, to this day, can be heard across the land. Many of these songs are different from the others, since no one knows the true tale. In fact, some say there were multiple warriors traveling the land, doing different tasks. But who are we to question the songs of old?

 

Weapon(s): Sword, Bow, Staff

 

Passive:

Jack of all Trades- The dragon child's abilities deal damage depending on which weapon they have equipped. (Physical for Sword/Bow, Magical for Staff). Having a Sword equipped adds a bonus to health, attack speed for bow, and energy for staff.

 

LMB:

Sword: Slashes in an 'X' pattern, followed by a sideways slash.

Bow: It shoots an arrow. Duh.

Staff: Shoots a ball of flame, followed by a ball of ice, ending with a ball of lightning, then repeating. (No extra damage per element, just an particle effect).

 

RMB:

Sword: Whirlwind Blade- Holding the RMB will charge an attack, which when released (while fully charged) will cause the DragonChild to spin while moving forward 4 blocks. When it is not fully charged, the DragonChild will simply spin in place, the amount of spins depend on the time charged.

 

Bow: Fortified Archer- Shoots a wave of five arrows out in front of the DragonChild, can be cast in rapid succession.

 

Staff: Magical Rune- Places a random element trap on the ground, which when stepped on will cause it to activate. Fire- Erupts, engulfing the enemy and making them air born. Ice- Slows the enemy down for a period of time. Lightning- Causes the enemy to be silenced, unable to use any attack that isn't basic.

 

1: Dragon Call- The DragonChild charges up a loud yell. When fully charged, all enemies in a 6-by-2 (Length-by-Distance) block radius in front of them to be sent flying back. When not fully charged, only deals damage and causes the enemies to stagger for a short period of time.

 

2: Warrior's Heart- With every basic attack the DragonChild lets out a furious yell, effected depending on the weapon.

 

Sword: Will now hit in a range of a cone, the cone's range ending at 5 blocks away. 

Bow: The arrows now hit enemies on either side of the shot, and pierce through enemies. Meaning that even if you hit a target the arrow will continue forward to it's maximum range, dealing damage to enemies behind it.

 

Staff: Projectiles now deal AOE damage. When making contact with an enemy, ground, or wall the projectile will erupt, hitting enemies within 3 blocks from impact.

 

Thanks for reading. Did you guys enjoy? Do you see an issue, have an opinion, or just general feed back? I'd love to hear it all!

Hats off to those who get all the references.

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